# 42-49 Werewolves and Wanderer (paper) - Creating Adventure Games on Your Computer # WEREWOLVES AND WANDERER (paper) pp6-15 # A gamebook preview-implementation of the BASIC computer program # to be presented in the following chapters. # Features coin tosses, some of which force a choice, # as well as tracked statistics: "Strength" "Wealth" "Monster Tally" # Roughly corresponds to maps on pp35-6 1 11 heads 5 tails 25 leave 2 33 N (peek) 39 D (look) 13 tails 30 N 21 D 3 21 4 9 5 1 6 43 heads 28 look out 29 N 21 East 29 W 7 40 8 37 heads 35 tails 9 31 look under 4 look inside 42 S 35 N 10 21 11 1 12 42 13 42 14 27 15 12 quickly 24 slowly 16 30 17 21 heads (S) stateful choice (wealth up or down) 21 tails (S) 18 22 see out the window 32 use the door (S) 19 23 20 30 21 3 look down 10 look up 17 N 6 W 2 U 25 D 22 18 23 19 listen at north door 32 N 36 East 24 42 25 1 East 21 U 26 42 27 E The End (score) 28 6 29 40 N 6 S 6 East 30 20 heads 16 tails 2 S but how is this possible if you flipped a coin? 32 East 31 9 32 18 N 30 W 23 S 33 2 34 2 34 is an orphan, and this appears to be an error in the original text -- perhaps from 6? 35 8 9 36 41 heads 15 N 23 W 37 27 38 14 39 2 37 heads 2 40 7 29 41 36 42 26 look S 13 heads 9 N 38 East 43 6